The movement/firing error settings should be off/off, no matter whose setup you’re looking to replicate unless you’re looking to do some dedicated practice for recoil patterns. Do you want your crosshair to move around and to signify that you need to factor in recoil and your character’s movement, or is that something super basic that you should know about anyway, and you shouldn’t need to add an extra distraction to your screen to solve for this particular issue? The way I phrased this question should let you know how I, and most, if not all pro players, think about the matter. Crosshair movement (movement/firing error) – In essence, this is the classic static-or-dynamic debate.There’s also the classic trick: by enabling crosshair outlines, you can make almost all color choices legible by virtue of having a border. You might also want to consider having different crosshair color settings for different maps. This is why high-contrast and rarely-seen colors are often seen as good choices, like the ones used for chroma keying – light green, cyan, or even pink.
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